This is a Journal of my work in the Advanced Computer Music Composition (ACMC) seminar at NYU fall 2005:

ACMC_aFinal_tape.mp3  Tape version of final piece
ACMC_FiboFun.mp3   Mid-term Fibonacci pieace
ACMC_BikeDoppler.mp3  bike Sound
ACMC_BikeSong.mp3   Music with bike sounds
ACMC_PRiceLess1.mp3  the sound of a goblet shattering
ACMC_Goblet_piece.mp3  music with goblet sounds
ACMC_RainMIX1.mp3   the sound of a summer rain storm
ACMC_whiteNoise.mp3   music only using white noise and silence

 

 

 

Final:

performance:
NYU_ACMC_2005__.mov

composition:
ACMC_aFinal_MIX1.mp3  

MidTerm:
2005ACMC_FiboFun.mp3

Week 5&6:
Fibonacci Matterial

 

Week 4:

The sound of a bicycle.
ACMC_BikeDoppler.mp3

30 second piece using said sounds.
ACMC_BikeSong.mp3

 

Week 3:

Make the sound of a Priceless Crystal Goblet Shattering, then using these sounds create a musical piece of no more than thirty seconds.

click here to listen to the goblet shatter
click here to listen to the goblet music v1
click here to listen to the goblet music v2
click here to listen to the goblet music v3

For the goblet shattering part of the assignment I used sounds from an effects library and mixed them in Protools using the GRMtools plug-ins. To transform sounds of windows and light bulbs breaking into the sounds of a crystal goblet breaking, i used both BandPass Filters and Frequency Scaling. The original sounds were to low and had strong tones in the mid and bass frequency ranges. One would expect this from a large thick piece of glass. But the goblet would be a small very thin piece of glass. So I used the effects to make every thing sound light and thin.

For the goblet music I used the Jscore, common music notation, interface in JMSL (JAVA Music Specification Language) to control 4 samplers in Max/MSP. I wrote this piece with the sweeping glissandi of sampled sounds inspired by Hugh LeCaine's piece"Dripsody".

Week 2:

Make the sound of a summer rain storm:

Click here to listen

For this assignment I used a collection of prerecorded sounds and effects plug-ins to create a realistic sounding rainstorm. I mixed and arranged everything in Protools using the GRMtools classic bundle to alter the sounds gathered from a sound effects library, to fit the mix I wanted to achieve.

 

Week 1:

Make a piece using only white noise and silence...

click here to listen

Technology used: JSML & Max/MSP

I used the Jscore common music notation interface in JMSL (JAVA Music Specification Language) to notate the piece. Each note had its own parametric controls for ADSR. The note control messages were passed to Max/MSP through JMSL instrument adapter classes and through the MaxObject Class which allows any JAVA classes to run in and communicate with Max/MSP. The messages were then routed to a bank of polyphonic synthesizers. Each of these synthesis voices contained a white noise generator and an ADSR envelope generator. The synths were then routed through a mixer, so I could make macro adjustments of the balance and panning for each staff.